Once you’ve got everything you want positioned on the chassis, use the ‘Max Armour’ button. json files can be found in the chassis folder, since they are added "vanilla" content that require no DLC, simply using a text editor to edit their chassisdef.json's should work just fine. BATTLETECH WEAPON EDITOR BWE is a tool to view and edit various values stored in json files meant to define weapon parameters used by BattleTech (2018). A quick beginner tip: Use the ‘Strip Armour’ button when you start putting your build together. Theoretically the relevant chassis and weapon info should be in there somewhere, the same applies to the mechs and gear from the other DLCs with the flashpoint and urbanwarfare files in the assetbundles folder IIRC there's something in UABE labeled "extract to text" or something similar, and once you've done so you can edit the resultant text file in notepad++, then use UABE to repack it (backup the files before you do though, if you mess something up a copy/pasta is much easier then having to reinstall the game to fix your mistake). \BattleTech_Data\StreamingAssets\data\assetbundles, I would start there. I personally only have the most minimal of experience with it using it to mod "surviving mars", so I'm not sure what file you need to work on or even remember how to do it, but there's a 595MB "heavymetal" file in. Thus we tried to tinker a bit by replacing some of the default weapons with their rarer versions (up to +++) to deal more damage so that we could instead remove. Both 1.8 and Heavy Metal have French, German, and Russian localizations. Pilot seven classic BattleMechs along with one new ‘Mech designed exclusively for this expansion. There are eight brand new weapon types introduced in the DLC that add a nice amount of variety to your. Heavy Metal unleashes a wide range of ‘Mechs that both longtime fans and new players can enjoy. We have also released the Heavy Metal paid expansion. It also gave me a chance to try out some of the new weapon systems introduced in Heavy Metal. You need to download unity asset bundle extractor (aka UABE), and use it to extract the relevant asset bundle to text, then edit it, and repack it. Thank you for playing BATTLETECH Release 1.8 is now available This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations. Thank you for playing BATTLETECH Release 1.8 is now available This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations.
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